Get started
Where to start
We often get asked on how to get started. Basic workflow is not much different than traditional animation except that it is far more streamlined and quicker as we use Unreal Engine 4's advanced real-time graphic engine to produce your visualization. We can then output as Animation or still renderings. If it is VR project, we will output executive file to be run on your computer with VR headset such as HTC Vive or Oculus Rift.
We also make sure our clients are informed in every process through multiple reviews. Below is breakdown of typical process
Communication
We need to know what we are creating so communicating your design to us is the first step. Whether it's with CAD data, renderings, or even just hand drawn sketches, we will gather the materials needed to start modeling your design.
Don't worry if your design is still in development. Our real-time engine is very revision friendly and will accomodate design changes throughout the production process.
Building Framework
At the same time the modeling is in progress, we will begin on framework for the models to be implemented. Depending on the type of project, this could be VR and/or interactive UI development, programming, or simply a lighting environment for animation/rendering project.
Output
Once the 3D model is built and implemented in our engine, it can be output to multiple medium.
Animation can be rendered in real-time so a 2 minute animation will take about 2 minutes to render.
Still image renderings can be output instantly with just a push of a button. Our process is not just for VR. It streamlines traditional ArchViz and rendering projects as well.
With latest VR technology, you can immerse yourself in your design. Also allows wireless freedom as well as multi-user interaction.
Sense of scale from VR is something you simply can't get with animations and renderings.